Forum ExCity OTS


#1 2008-11-16 16:10:50

Pumba

Game Master

Zarejestrowany: 2008-11-16
Posty: 3
Punktów :   

Nowe Czary Potwory i Rzeczy

Uwaga jezeli ma jakis fajny czar to pisac tutaj . Oto moje propozycje                                                                                                                                        1 bron to Stone rod:

w data/items/items.xml wpisujemy :



Kod:
    <item id="2424" article="a" name="Stone Rod">
        <attribute key="description" value=""/>
        <attribute key="weight" value="2100"/>
        <attribute key="weaponType" value="wand"/>
        <attribute key="range" value="1"/>
    </item>
W weapons/weapons.xml wpisujemy :



Kod:
<wand id="2424" range="3" lvl="150" mana="0" enabled="1" exhaustion="0" script="stone rods.lua"><vocation id="1"/><vocation id="5"/></wand>
w data/scripts/ tworzymy plik o nazwie "Stone rods.lua" i wpisujemy w nim :



Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 44)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.9, -300, -1.6, 1000)

function onUseWeapon(cid, var)
    return doCombat(cid, combat, var)
end
2. bron to ice storm rod:

w data/items/items.xml wpisujemy :



Kod:
    <item id="7409" article="a" name="Ice Storm Rod"> <!-- This isn't a real item -->
        <attribute key="description" value="It grants you the power of striking your foes with furious Ice Storms. It can only be wielded properly by druids of level 150 or higher."/>
        <attribute key="weight" value="2100"/>
        <attribute key="weaponType" value="wand"/>
        <attribute key="range" value="1"/>
    </item>
W weapons/weapons.xml wpisujemy :



Kod:
<wand id="7409" range="3" lvl="150" mana="150" enabled="1" exhaustion="0" script="Ice Storm rod.lua"><vocation id="2"/><vocation id="6"/></wand>
w data/scripts/ tworzymy plik o nazwie "ice strom rod.lua" i wpisujemy w nim :



Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 42)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.9, -300, -1.6, 1000)

function onUseWeapon(cid, var)
    return doCombat(cid, combat, var)
end
3. bron to great holy rod:

w data/items/items.xml wpisujemy :

   

Kod:
<item id="7410" article="a" name="Great Holy rod">
        <attribute key="description" value="To Bron dystansowa syna Druidki i ojca druida wylacznie dla paladynow z 150 levelem lub wyzszym."/>
        <attribute key="weight" value="2100"/>
        <attribute key="weaponType" value="wand"/>
        <attribute key="range" value="1"/>
    </item>
W weapons/weapons.xml wpisujemy :



Kod:
<wand id="7410" range="3" lvl="150" mana="0" enabled="1" exhaustion="0" script="Great Holy.lua"><vocation id="3"/><vocation id="7"/></wand>
w data/scripts/ tworzymy plik o nazwie "great holy.lua" i wpisujemy w nim :



Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.9, -250, -1.6, 800)

function onUseWeapon(cid, var)
    return doCombat(cid, combat, var)
end
4. bron to assassin dagger :

w data/items/items.xml wpisujemy :


Kod:
    <item id="7404" article="an" name="assassin dagger">
        <attribute key="weight" value="1700"/>
        <attribute key="defense" value="24"/>
        <attribute key="attack" value="46"/>
        <attribute key="weaponType" value="sword"/>
        <attribute key="range" value="2"/>
    </item>
W weapons/weapons.xml wpisujemy :



Kod:
<melee id="7404" enabled="1" exhaustion="0" hitchance="100" script="magesage sword.lua"></melee>
w data/scripts/ tworzymy plik o nazwie "magesage sword.lua" i wpisujemy w nim :



Kod:
local combat = createCombatObject()
local combat2 = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 0)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 0)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)


setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)

function onUseWeapon(cid, var)
doCombat(cid, combat2, var)
return doCombat(cid, combat, var)
end
Na tym konczymy, poboba ci sie daj +!!

Ostatnio edytowany przez Pumba (2008-11-16 16:27:53)

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